Following a well worn set of tracks, you come upon a squat wooden wall surrounding what must be a settlement contained within under the protection of cliffs at the rear. A small gate lies ahead on the path, encrusted with frost and ice, wedged open in a drift of snow.
Only the faintest signs of life can be heard from within the walls – something clearly seems amiss.
In this adventure module, the party will meet a village in dire need. A magical crystal allowed them to forgo their nomadic lifestyle for a more permanent lifestyle. After Orcs raid the village and steal the crystal, their future is now up in the air. Suitable for inclusion as a side quest in a larger campaign or a short stand-alone, Icebound will introduce new characters, environments, and monsters to supplement your games.
This modules includes everything you need to run the adventure such as:
- Wilderness and dungeon encounter maps for use with virtual table tops
- A 7 page PDF guide outlining encounters, treasure, and quest hooks to assist all levels of Game Masters
- 3 new monsters